All articles tagged ‘Wii’

Skyward Sword special bundle and launch date

  Frederick Linsmeyer • August 29, 2011 • Gaming

The Legend of Zelda: Skyward Sword bundleThere is a golden light at the end of the darkness for Zelda fans – golden like that of the Triforce. Nintendo has unveiled a limited edition package of The Legend of Zelda: Skyward Sword that includes the game itself, a gilded (in colour only) Wii Remote, and a CD featuring orchestrated songs from the upcoming The Legend of Zelda 25th Anniversary Symphony Concert.

The bundle will retail at $69.99 USD, while the individual game will go for $49.99 USD. Fans who pick up their copy first, with or without the Wii Remote bundle, will still be able to enjoy the musical selection. The Legend of Zelda: Skyward Sword will be available on November 20th, 2011.

The first The Legend of Zelda 25th Anniversary Symphony Concert performance will be held in Los Angeles, California followed by London, England this coming October.

Next Zelda adventure is almost ready

  Frederick Linsmeyer • June 30, 2011 • Gaming
The Legend of Zelda: Skyward Sword Promo

The Legend of Zelda: Skyward Sword Promo

The gamers over at IGN have picked up some very interesting news about The Legend of Zelda: Skyward Sword. Eiji Aonuma, Nintendo’s game producer, has divulged details on the game’s status and story line.

Aonuma stated that the game was completed around this year’s E3 and that now the team is working on a global launch that could see Skyward Sword in the hands of fans around world simultaneously.

There are also some surprises in the story, character development and game play. For starters, Zelda isn’t a princess yet and Ganon hasn’t amassed his dark army of minions, much less even being the main villain. The legend unfolds in a floating city, Skyloft, that is focal to the adventure and will see similarities that were used in The Legend of Zelda: Majora’s Mask in how Link finds his way back as he did in Clock Town. Awesomely enough, Link won’t have to wait to claim any of the cool pieces of equipment that he needs – much of it will be available early on in the game. In that sense, the controls for the Wii Remote have been fine tuned so that more precision is required instead of aimlessly waving limbs around to attack. Dependant of the environment Link is in, different techniques will be needed to defeat regardless if they were fought before.

It’s shaping up to be a great game, and looks like Nintendo has taken a lot to fix what was wrong with The Legend of Zelda: Twilight Princess. Let’s hope this game rejuvenates the series in opening a new chapter in the quest to protect the Triforce.

Source: IGN

Wii U

  Frederick Linsmeyer • June 8, 2011 • Gaming

E3 is to gamers what the NHL draft is to hockey fans. On Tuesday, Nintendo revealed the successor to the popular Wii console: Wii U.

Wii U console front

Here's looking at U.

Wii U is trying to make up for some of its predecessor’s nagging flaws, including a lack of HD output for newer televisions and graphics quality reminiscent of sixth generation gaming consoles. Wii U strides to fix this and give gamers a little extra in return, including a new controller. While it looks bulky, the tablet-esque controller has a crisp 15.4 cm touch screen with two control pads, a directional control pad, A, B, X, Y and L, R shoulder buttons and two trigger buttons. Also included are a camera, microphone, built in rumble, accelerometer, gyroscope, speakers, sensor bar and a stylus. As an added bonus — it is rechargable.

Wii U controller front

It's a tablet! No, it's Wii U!

Of course, Nintendo is kind to its followers allowing them to connect Wii-related remotes, nunchucks and other peripherals. Wii games will still play, but no word on the corded GameCube controllers.

Wii U will continue to us the 12 cm standard-sized discs, with newer games being able to accept higher density discs allowing for more in-depth and detailed games.

Nintendo has responded to the complaint of non-HD video output. Wii U can support 1080p, 1080i, 720p, 480p and 480i with the appropriate cables.

The Japanese gaming giant is also doing away with proprietary memory cards by continuing its embrace of the SD memory card, but allowing external hard drives to connect through USB. Four USB slots are provided for additional devices.

It looks promising, but these are only specifications provided for the gaming event. Nintendo is likely to modify this as we get closer to a launch date, which looks to be in 2012, just in time for Wii’s sixth birthday.

The Legend of Zelda: Skyward Sword

  Frederick Linsmeyer • June 15, 2010 • Gaming

The Legend of Zelda: Skyward Sword logoLink returns to the Wii with Nintendo proclaiming the new title as The Legend of Zelda: Skyward Sword. Legendary game designer, Shigeru Miyamoto, took control of the green-clad hero using the Wii remote and Nunchuk to display use of the sword and shield.

To demonstrate the title of the game, Miyamoto pointed the remote skyward as Link imitated the action on-screen with his sword and the weapon charged up so that energy beams could be fired at enemies. It’s a throwback to earlier games in the series when Link’s heart containers were filled up allowing him to launch beams at Armos Knights and the like.

Skyward Sword uses the Wii MotionPlus accessory to enhance the controls used in-game. The game utilizes the A and B buttons for actions, while the Z button locks onto opposing creatures or targets. The Wii MotionPlus allows for a far more realistic approach in combat.

The game bears similarities to The Legend of Zelda: Twilight Princess, though it’s rendered using cel-shading, similar to the style in The Legend of Zelda: The Wind Waker, Skyward Sword acts and looks differently while offering greater control of Link. Link also is given new weapons and items, as well as a new method of carrying and equipping them.

Nintendo expects to have The Legend of Zelda: Skyward Sword available in 2011.

The Legend of Zelda: Skyward Sword Screenshot 01 The Legend of Zelda: Skyward Sword Screenshot 08 The Legend of Zelda: Skyward Sword Screenshot 15

New Zelda for Wii this year?

  Frederick Linsmeyer • February 28, 2010 • Gaming
Legend of Zelda Promo

Legend of Zelda Promo

Wired magazine sat down with Cammie Dunaway, an executive vice president with Nintendo, to discuss game releases, localization and the upcoming DSi XL.

Dunaway was asked if the Japanese company would release a new Mario, Metroid and Zelda in the same year. It seems that Dunaway had dropped a hint that Nintendo would likely push all three games sometime in 2010.

In the past, Nintendo has been known to provide release dates and then push them back continually in order to complete quality testing and fine tune the finished product. We’ll just have to wait and see.

Source: Wired.com

Change in new Legend of Zelda game

  Frederick Linsmeyer • November 18, 2009 • Gaming
Zelda Promo

Zelda Promo

Nintendo has rolled up its sleeves and is working on a surprise for the next installation in the Legend of Zelda Series for Wii.

Producer Eiji Aonuma sat down with the Official Nintendo Magazine in the UK to explain. Aonuma said that the Zelda team is “trying something new in terms of the structure of the Wii version” with the un-named adventure.

It’s expected that the Japanese gaming giant will reveal this new direction until E3 2010.

Source: Official Nintendo Magazine

Wii Price Drop

  Frederick Linsmeyer • September 24, 2009 • Gaming

Wii

Nintendo has announced that on Sunday, September 27th, 2009, the price of the popular Wii will drop to $199 USD. Following the move of Sony and Microsoft who have also tried make their consoles more affordable, Nintendo has shaved $50 off the suggested retail price of $249 USD.

Mario fans can look also look forward to “New Super Mario Bros. Wii” which is scheduled to hit shelves in North America on November 15th, 2009.

New Zelda

  Frederick Linsmeyer • June 5, 2009 • Gaming
Zelda Promo

Zelda Promo

Nintendo’s revered game designer, Shigeru Miyamoto, unveiled a concept drawing of the next Legend of Zelda game in the works for Wii. The image is that of Link standing with his back against an unknown character. No name has been mentioned for this game and neither has a release date.

Editorial: Wii is no longer family friendly

  Frederick Linsmeyer • March 18, 2009 • Editorials, Gaming

According to the Chicago Sun-Times, the National Institute on Media and the Family is claiming that Nintendo has abandoned its family friendly focus on Wii.

The fuss is over Sega’s latest creation, MadWorld, which is gory game where players fight like gladiators using vicious and improvised weapons. Obviously, the game is rated M, but there’s still the problem that video games are still played by young children and that Nintendo’s kiddy image is being tarnished.

Unfortunately, these watch dog groups think that the family is always the happy mother, hardworking father, and young impressionable son and innocent daughter. As time progresses, the son and daughter grow up and move on to different things (like the son will go out and skateboard and the daughter will hang at the mall and discuss the latest purse fads or whatever). The groups want to keep the family together and as young and innocent as possible from all the evils and trends in today’s society. And outside of the family are violent movies, vulgar music, bloody games, and so on which have become main stream in Western culture.

Many parents are uninformed over video games and what they should let their kids play (comes back to my experience where I saw a mom buy a copy of Conkers Bad Fur Day for the Nintendo 64 because it had a cuddly squirrel on the box). But what gets me is that families and watchdog groups start going ballistic when an M rated game is released for a Nintendo system because of the company’s perception of being more family oriented. Well, a DVD player is family oriented as well isn’t it? I don’t see why people are freaking out over this because the son could pop in his father’s copy of 300 into the DVD player and spend all afternoon screaming “Tonight we dine in hell!” instead of watching his educational Barney episodes.

Here’s something: if it doesn’t suit your family values: don’t buy it, don’t play it, and don’t whine about it. There are thousands of other games available if you’re not comfortable with one. Responsible gaming is in the hand of the parent. Read the box first before opening your wallet.

Source: Chicago Sun-Times

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