First experience at playing Breath of the Wild

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Nintendo Switch demo
A Nintendo Switch with a demo of The Legend of Zelda: Breath of the Wild.

I had an opportunity to play the demo of The Legend of Zelda: Breath of the Wild on the Nintendo Switch earlier today. One of the most anticipated titles announced for the Nintendo Switch, the hype around Breath of the Wild is all real. Nintendo teased Zelda fans with videos to show how much detail went into developing this title and promised the most open and expansive adventure in the franchise yet. They’re not wrong about that.

First, let’s look at the Nintendo Switch itself. The whole console is the size of a Wii U tablet, but is easy to hold in handheld mode. I played The Legend of Zelda: Breath of the Wild with the pro controller, which is Nintendo’s interpretation of an actual gaming controller like those on a PlayStation or Xbox instead of the smaller Joy Con that snap to the sides of the Switch. The pro controller felt light and comfortable; the buttons are easy to reach, and it’s wireless.

The game itself has a 20 minute limit. I didn’t make it far in the allotted time, wandering around, picking up items and cleaving Bokoblins in two, but it opened my eyes to just how massive Hyrule is. The game begins with Link waking up from a deep sleep. Before heading out into the open, there’s a couple of treasure chests containing items of clothing that can be worn. It’s important to remember that the environment affects Link now more than ever before. Certain clothing must be worn to keep him from overheating or freezing — a temperature icon exists onscreen to alert you to this.

A new item called a Sheikah Stone is an accessory that acts as a map and compass. Because the world is so immense, map points make it easier to set locations to come back to later. I’m sure its purpose expands as the game progresses.

Once out in the fields, it’s just breathtaking. The horizon is endless, mountains, rivers, forests, ruins and towns all as far as the eye can see. The first NPC (non-playable character) I met was an old man seated under a cliff with a roaring fire, cooking apples. After picking up a branch, I took some of that fire and proceeded to set some of the grass field on fire. Unfortunately, I had done so at the edge of a cliff and couldn’t escape and thus succumbed to the flames. But it was testament to how interactive the environment really is.

Seizing an abandoned axe, I promptly proceeded to cut down some trees. The axe also proved helpful defeating some of the roaming Bokoblins — a few swings easily felled these creatures. Upon expiring, they leave behind either horns or teeth which are collected for a later use. Apples are plenty, taking the place of hearts to replenish Link’s health.

Gone are the days of speeding across Hyrule as Link now tires after continuous running — a green circle appears when the B button is held down and depletes the longer it is held. Link can now jump on command and climb walls, no more vines or exposed brick to ascend or descend. It all adds to the experience.

I got a little confused using the in-game menus. Items acquired are stored in this menu, but the control sticks navigate these sub-menus where as the L and R shoulder buttons switch between the menu screens.

Another neat feature is the auto save. No more will you have to save your game (or forget to) as the game will periodically record your progress with a visual reminder to show it is doing so.

The graphics are beautiful; sticking with the cel-shading that first appeared in The Legend of Zelda: Wind Waker, Nintendo has refined the look to improve the visual experience. 20 minutes is not enough to take in all that is The Legend of Zelda: Breath of the Wild. I look forward to playing it fully and enjoying the fruit of Nintendo’s labour.

The Legend of Zelda: Breath of the Wild goes on sale, Friday, March 3rd, 2017.

 

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