Tag Archives: Masahiro Sakurai

Smash Bros. director Masahiro Sakurai shows off new fighter Terry Bogard

Super Smash Bros. Ultimate - Terry Bogard
Terry Bogard as he appears in Super Smash Bros. Ultimate.

This morning, Super Smash Bros. director Masahiro Sakurai dedicated a 48-minute Nintendo Direct video to Terry Bogard from Fatal Fury, who was announced as the newest downloadable character for Super Smash Bros. Ultimate.

Accompanying Terry in the download pack, is the King of Fighters Stadium stage, plus 50 musical selections from various SNK titles. Players who have purchased the Super Smash Bros. Ultimate Fighters Pass or the Challenger Pack 4 can download this content today.

Terry joins a number of non-Nintendo franchise fighters, including Sega’s Sonic the Hedgehog, Final Fantasy‘s Cloud Strife, Persona‘s Joker, Rare’s Banjo and Kazooie, and Dragon Quest‘s Hero. In 1991, the Legendary Wolf made his debut in the arcade title FATAL FURY: KING OF FIGHTERS from SNK, and went on to appear in over 80 games spanning nearly thirty years. Terry is easily identifiable with his baseball hat, long, golden hair and muscular upper body.

Terry and all his related content is available today for Super Smash Bros. Ultimate on the Nintendo Switch.

Source: YouTube

Chrom, Dark Samus, King K. Rool, Simon Belmont and Richter Belmont join Super Smash Bros. roster

This morning, Sora Ltd. director, Masahiro Sakurai, hosted a Super Smash Bros. Ultimate Direct video jam packed with teasers of the upcoming title for the Nintendo Switch.

Five new characters join the overflowing roster, three of which are “echo fighters” — clones of existing characters with minor differences in actions. Newcomers include vampire hunters Simon Belmont and Richter Belmont (Simon’s echo fighter) from the Castlevania series, Kremling commander King K. Rool from Donkey Kong, Ylissian prince Chrom (an echo fighter based on Roy) from Fire Emblem Awakening and the phazon-covered Dark Samus (another echo fighter based on Samus from Metroid Prime).

Over 100 levels are expected, many of which are returning from previous games in the Smash Bros. franchise, but some are new — Dracula’s Castle from Castlevania and New Donk City Hall from Super Mario Odyssey. All stages are available; no need to unlock them and all will support eight-player battles.

Even more music is being packed into Super Smash Bros. Ultimate, with some 900 songs included. That’s almost 28 hours of music! The Nintendo Switch can function as a portable music player when the screen is turned off in handheld mode. Samples of the tracks are available on the official Super Smash Bros. web site.

There’s still more! Classic Mode is back, letting players pick a character to battle through a predetermined set of stages and opponents. Stamina Battle lets players fight other characters, whittling away their stamina until it reaches zero to be the victor. Squad Strike is five-on-five or three-on-three battles where five players fight five or three other characters in battle. Tourney Mode lets a maximum of 32 players go head-to-head in a tournament so they can advance until there’s one person left. In Smashdown, once a character is used, they become unavailable for the rest of the game, forcing players to pick someone they might not be familiar with. Training mode includes a grid that shows the distance a character can fly after being hit, and how far they need to be to defend… or attack.

There’s just so much being crammed into Super Smash Bros. Ultimate, which means there will definitely be more goodies coming our way.

Super Smash Bros. Ultimate comes out on December 7th, 2018 on the Nintendo Switch.

Source: YouTube

The battle continues with Super Smash Bros. Ultimate with massive playable roster

During this morning’s Nintendo Direct for E3 2018, Masahiro Sakurai, a director at Sora Ltd., introduced the latest title in the Super Smash Bros. franchise: Super Smash Bros. Ultimate.

Continue reading The battle continues with Super Smash Bros. Ultimate with massive playable roster

Last Nintendo Direct for Super Smash Bros. to mention Cloud, and more…

On Tuesday, December 15th, 2015, Super Smash Bros. director Masahiro Sakurai is scheduled to host a Nintendo Direct at 2:00 pm PST. In the final appearance for the title on the gaming giant’s live video feed, Sakurai will offer additional information regarding Final Fantasy VII‘s Cloud Strife, who was recently announced. Furthermore, there will be new details regarding the future of Super Smash Bros. for Nintendo 3DS/Wii U.

Source: Kotaku

A smashing good time! New Super Smash Bros.

During this morning’s Nintendo Direct, the Japanese gaming giant announced the release of the next Super Smash Bros. game for both the Wii U and Nintendo 3DS consoles.

Game director Masahiro Sakurai of Sora, LTD began the demonstration with the Nintendo 3DS version. To help distinguish the characters more easily, their colours and outlines are adjusted to make them more visible on the smaller screen. On the Wii U version, the characters will be in greater detail and have fluid movements with effects to show their speed and attacks.

Stages will vary based on the console used to play the game: the Wii U version will utilize levels from television-based consoles, whereas the Nintendo 3DS version will highlight levels from hand-held consoles.

Returning characters include Mario, Bowser, Donkey Kong, Link, Samus, Kirby, Fox, Pikachu and Pit. Three newcomers were also unveiled: Villager from Animal Crossing, Wii Fit Trainer and, most excitingly of all, Mega Man. Don’t expect the all of the attacks to be regurgitated from previous Super Smash Bros.: new moves and items keep the game exciting and fresh. Mega Man has some pretty awesome features if you watch the video below.

The gamers over at Kotaku have discovered that Super Smash Bros. for Wii U and Nintendo 3DS will be released sometime in 2014.

Source: Nintendo, Kotaku